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Chipset : |
NVIDIA GeForce4 Ti 4600 |
Core Clock : |
300 MHz |
Memory Type : |
128 MB DDR |
Memory Clock : |
680 MHz DDR |
Memory Interface
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128 bit |
RAMDAC : |
350 MHz |
Bus Type: |
AGP 4X / 2X |
Driver Support : |
WindowsXP,
Windows2000, WindowsME, |
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Windows98 |
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GeForce4 Ti is the
world's most powerful GPU. With more than 63 million transistors, a 128MB frame buffer and
the fastest DDR memory on the planet, GeForce4 Ti raises the standard for graphics quality
and performance. |
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Key Features
- nfiniteFX II Engine for full programmability
Dual programmable Vertex Shaders
Procedural deformations
Programmable matrix palette skinning
Real-time hair and fur shading
Keyframe animation interpolation
Morphing
Fog effects: Radial, Elevation, Non-linear
Lens effects: Fish eye, Wide angle, Fresnel effects, Water refraction
Programmable Pixel Shaders
- Phong-style lighting for per-pixel accuracy
- Dot3 bump mapping- Anisotropic lighting
- Environmental bump mapping (EMBM)
- Procedural textures
- Per-pixel reflections
- Accuview
-high-resolution antialiasing
Accuview technology delivers highest performance and no-penalty Quincunx AA quality
Advanced technology ensures rock-solid compatibility with all applications
New sub pixel sample locations provide improved AA quality
High quality 4XS mode for incredible image quality
- nView display
technology
nView delivers the maximum flexibility and control in display options
nView allows for one card to drive multiple displays of any type (Analog, Digital, TV)
Allows for multiple configurations of CRTs and digital flat panels
Multi-desktop integration
Advanced window management
Individual application control
- Lightspeed Memory Architecture II engine for unmatched performance
Four independent memory controllers
Lossless Z-compression
Z-occlusion culling
Fast Z-clear
Auto-precharge
- Integrated
hardware lighting engine
- DirectX and S3TC
texture compression
- Dual cube
environment mapping capability
Reflection maps
Accurate, real-time environment reflections
- Hardware
accelerated real-time shadows
- True, reflective
bump mapping
Z-correct bump mapping
Phong-style lighting effects on bump maps with reflections
- High-performance
2D rendering engine
Optimised for 32-, 24-, 16-, 15- and 8bpp modes
True-colour hardware cursor with alpha
Multi-buffering (double, triple or quad) for smooth animation and video playback
- High-quality
HDTV/DVD playback
- High-definition
video processor (HDVP) for full-screen, full-frame video playback of HDTV and DVD content
Independent hardware colour controls for video overlay
Hardware colour-space conversion (YUV 4:2:2 and 4:2:0)
Motion compensation
5-tap horizontal by 3-tap vertical filtering
8:1 up/down scaling
Per-pixel colour keying
Multiple video windows supported for CSC and filtering
DVD sub-picture alpha-blended
Motion adaptive deinterlacing compositing
Operating System
- NVIDIA Unified Driver
Architecture (UDA)
- Microsoft DirectX
optimisations and support
- Drivers support
Windows XP, Windows 2000, Windows ME and Windows 98
- Linux Compatible
- OpenGL 1.3 and lower
- DirectX 8.1 and lower
Miscellaneous
- Output connectors:
one DSUB15 , one 9 pin Mini din for VIVO function and one DVI (up to SXGA mode)
- One transfer cable
for VIVO function
Performance |
SPECIFICATIONS
/PERFORMANCE |
GeForce4 Ti 4600 |
GeForce4 Ti 4400 |
GeForce4 Ti 4200 |
| Vertices per Second: |
136 Million |
125 Million |
113 Million |
FILL RATE
(AA SAMPLE/SEC.) |
4.8 BILLION |
4.4 BILLION |
4 BILLION |
| TRIANGLES/SEC. |
86 MILLION/SEC. |
79 MILLION/SEC. |
1.03 Trillion |
| MEMORY BANDWIDTH |
10.4GB/SEC. |
8.8GB/SEC. |
up to 8GB/SEC. |
| MAX MEMORY |
128MB |
128MB |
128MB |
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